Dirty Bomb Wiki
Advertisement

I provide you with portable cover, save your life. Is no big deal.

–Dirty Bomb Profile

Merc Overview[]

His deployable barricade protects teammates and locks down routes - perfect for controlling the flow of a match.

Uses his deployable barricade to provide cover for teammates, denying approaches to the enemy. His SMG has a low rate of fire, but does high damage and is effective at medium ranges. Turtle is very useful on defense, but also great at covering objectives so that teammates (or himself) can Build, Repair or Hack them.

Profile[]

After losing his arm in the battlefield and developing an addiction to painkillers most people would be down on their luck. This Turkish combat engineer, however, rebuilt his from scratch and is now looking for a second chance on the streets of London, one hearing about a lucrative dispute between Jackal and the CDA from his old 'friend' Phoenix. [1]

Abilities[]

Deployable Cover[]

Turtle has the ability to deploy cover for himself and his allies, which allows teammates to shoot through while blocking incoming enemy fire. Turtle first deploys his generator, which then expands out to the sides. All players can walk through the shield and generator components. The shield will absorb up to 500 damage before breaking. However, the generator only has 120 health. Should either component of the shield sustain a damage threshold above this amount, the shield will break. The shield is the height of a merc.

The generator can only be shot from one side of the shield, the side that Turtle deploys it from. The shield will absorb damage from either side.

The deployable cover has a 35 second cooldown.

Two augments available to Turtle that directly affect his shield are Steady and Extender. Steady will increase the health of the shield and generator portions by 21%, to 605 and 145 respectively. Extender will increase the shield's width by twenty percent, making it cover a larger area on the battlefield. No loadouts have both augments on them.

Weapons[]

Turtle's Default loadout is the SM51 Fortified Operative

Primaries[]

Secondaries[]

Melee[]

Loadouts[]

These are generated loadout cards. You can hover over the augments to view stats and click on the weapons to learn more about each weapon. You can also learn how loadout cards get their name here.

None. Turtle was released after First Edition Loadouts.
Turtle Blank Card.png
C43 Revised Operative
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Steady: 22% Increase to deployables health.
Chopper: 15% increase to melee damage.
KEK-10
Simeon .357
Cricket Bat
Turtle Blank Card.png
C52 Champion Operative
Guardian Angel: Receive an audio warning whenever a nearby enemy air support is a dinger to you and 20% reduced damage from air support abilities.
Extender: Extends the size of the shield by 25%.
Double Time: Allows you to reload whilst sprinting.
KEK-10
DE .50
Stilnotto Stiletto
Turtle Blank Card.png
C91 Vintage Operative
Spares: Increases the maximum number of magazines that can be carried by 1.
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
Drilled: 20% reduction to reload time.
KEK-10
Smjüth & Whetsman .40
Beckhill Combat Knife
Turtle Blank Card.png
KE53 Premium Operative
Guardian Angel: Receive an audio warning whenever a nearby enemy air support is a dinger to you and 20% reduced damage from air support abilities.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Drilled: 20% reduction to reload time.
Hochfir
DE .50
Cricket Bat
Turtle Blank Card.png
KE61 Frontline Operative
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
Quick Eye: 35% faster movement speed and raise/lower times when Iron Sighting.
Extender: Extends the size of the shield by 25%.
Hochfir
Simeon .357
Cricket Bat
Turtle Blank Card.png
KE92 Fortified Operative
Steady: 22% Increase to deployables health.
Unshakeable: Reduces the damage you take from explosives by 15%.
Quick Slash: Increases melee slash speed by 15%.
Hochfir
Smjüth & Whetsman .40
Stilnotto Stiletto
Turtle Blank Card.png
SM51 Fortified Operative
Tough: Reduces the delay until health regen starts by 66%.
Guardian Angel: Receive an audio warning whenever a nearby enemy air support is a dinger to you and 20% reduced damage from air support abilities.
Steady: 22% Increase to deployables health.
SMG-9
DE .50
Beckhill Combat Knife
Turtle Blank Card.png
SM62
Drilled: 20% reduction to reload time.
Quick Draw: 30% faster weapon switching.
Quick Eye: 35% faster movement speed and raise/lower times when Iron Sighting.
SMG-9
Simeon .357
Stilnotto Stiletto
Turtle Blank Card.png
SM93 Shielded Operative
Extender: Extends the size of the shield by 25%.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
SMG-9
Smjüth & Whetsman .40
Cricket Bat

Unique Augments[]

  • Extender: Extends the size of the shield by 25%. Extender: Extends the size of the shield by 25%.

Quotes[]

Upon selection in full profile:

  • I'm Turtle, I provide you with portable cover, save your life, it's no big deal.
  • I'm Turtle, I use my armor to protect you.

Upon killing an enemy:

  • Well, that's unfortunate.
  • You're a good looking dead person, let's not distract the medic from their vital work, ye?

Upon using a mounted MG:

  • Oh!! I LOVE this gun!

When use the "Stop firing" command:

  • Stop fucking shooting at me!
  • I am not bad guy, stop with the shooting!
  • Why have shooting?
  • Why do you made it your mission to be such an asshole?

When placing down shield:

  • I got shield, so you get healed.
  • I deploy shield!
  • Shield deployed here!
  • Shield up!
  • Deploying shield!
  • Here's cover!
  • I protect you!
  • Cover deployed here!

Taunts:

  • Turkish delight? Well, this Turk's delight would be to bury you and break dance on your grave! Electric boogaloo, just you wait! (Game files)
  • My arm? Hell, you should have seen the other guy! (Uninterested)

Special Taunts:

  • When I kill you, it'll be Hummus-ide.
  • Every year, in asshole Olympics, you win gold medal.
  • Let us settle this by arm-wrestling. Just let me recharge this first.
  • Like getting through airport security wasn't tedious enough already.
  • I'll random stop-and-search YOU, see how you like it.
  • You know what I like about you? I mean…there must be something, right?
  • You are what we, in my country, call... "an asshole".

Killing an enemy with a melee weapon:

  • My knife likes you!
  • Another one offed it!
  • You must not be very good!

Trivia[]

  • Turtle has a prosthetic right arm.
  • Turtle built his own prosthetic arm with his other arm.
  • Turtle built Phoenix's prosthetic leg.
  • Turtle shot Kira with the Remburg 7 but died to her Orbital Strike along with Nader.
  • Turtle loves to make comments about his prosthetic arm.
  • Turtle has a tattoo of Redeye's red eye.
  • Turtle's deployable shield is the same one found in Tempo which is an iOS game created by Splash Damage. It shares the same model for design and the same deploy animation. [2]

References[]

  1. Merc Rotation: Phoenix, Turtle & Vassili. (2018, March 14). Retrieved March 16, 2018, from https://www.dirtybomb.com/news/merc-rotation-phoenix-turtle-vassili/
  2. WarChestGames. "Official TEMPO (iOS) Launch Trailer." YouTube. YouTube, 2014. Web. 03 May 2016. <https://www.youtube.com/watch?v=0kZcx2EgpRs>.

More[]

Advertisement