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I specialize in bang. Is more than job. Is ART. Also job.

–Dirty Bomb Profile

Merc Overview[]

Dirty_Bomb_Thunder_–_Merc_Role-Call

Dirty Bomb Thunder – Merc Role-Call

Forceful front line point man with lots of health and lots of firepower. His Concussion Grenades stun enemies, making the enemy targets temporarily vulnerable.

Profile[]

Thunder tells anyone who'll listen (and you really have no choice, THE DUDE'S LOUD) that he's ex-Spetsnaz. He's kind of vague on precisely which unit, or where he served, but he's so useful under fire that nobody gets too worked up. His English really is very good, if heavily accented. In fact, no one has ever actually heard him speak or seen him read Russian, including Sparks, who definitely does. Her theory? A lot of passports suddenly became available in the chaos that followed the Dirty Bomb attacks, providing some with an irresistible chance for a clean slate... So, he's Thunder and he's Russian. Got it? Good. Forceful frontline point man with lots of health and lots of firepower. While not the most accurate, Thunder's LMG has a fearsome rate of fire perfect for suppressing enemies, while his Concussion Grenades leave them easy targets for him and his teammates. A heavyweight presence in attack or defense, he’s as adept at taking out campers as he is forcing entry into rooms and past chokepoints.

Abilities[]

Concussion Grenade[]

Thunder can throw a concussion grenade temporarily blinding enemies and reducing movement speed (including jump) by 99%. Concussion grenades can be cooked for 1s and can last up to 7s.. Looking away from the concussion grenade will reduce the effect.

Weapons[]

Thunder's Default card is the MA42 Revised Gunner

Primaries[]

Secondaries[]

Melee[]

Loadouts[]

These are generated loadout cards. You can hover over the augments to view stats and click on the weapons to learn more about each weapon. You can also learn how loadout cards get their name here.

Thunder Blank Card.png
MA42 Revised Gunner
Spares: Increases the maximum number of magazines that can be carried by 1.
Drilled: 20% reduction to reload time.
Tough: Reduces the delay until health regen starts by 66%.
MK46
M9
Stilnotto Stiletto
Thunder Blank Card.png
MA71 Revised Gunner
Unshakeable: Reduces the damage you take from explosives by 15%.
Cool: Doubles the time it takes Mounted MGs to overheat.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
MK46
Caulden
Beckhill Combat Knife
Thunder Blank Card.png
MA95 Aggressive Gunner
Explodydendron: 10% increase to blast radius to AoE abilities.
Quick Draw: 30% faster weapon switching.
Chopper: 15% increase to melee damage.
MK46
Smjüth & Whetsman .40
Kukri
Thunder Blank Card.png
S41 Revised Rifleman
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Spares: Increases the maximum number of magazines that can be carried by 1.
Explodydendron: 10% increase to blast radius to AoE abilities.
Stark AR
M9
Beckhill Combat Knife
Thunder Blank Card.png
S75 Power Rifleman
Cool: Doubles the time it takes Mounted MGs to overheat.
Tough: Reduces the delay until health regen starts by 66%.
Quick Draw: 30% faster weapon switching.
Stark AR
Caulden
Kukri
Thunder Blank Card.png
S92 Power Rifleman
Chopper: 15% increase to melee damage.
Unshakeable: Reduces the damage you take from explosives by 15%.
Drilled: 20% reduction to reload time.
Stark AR
Smjüth & Whetsman .40
Beckhill Combat Knife
Thunder Blank Card.png
T45 Revised Rifleman
Quick Draw: 30% faster weapon switching.
Spares: Increases the maximum number of magazines that can be carried by 1.
Unshakeable: Reduces the damage you take from explosives by 15%.
TIMIK-47
M9
Kukri
Thunder Blank Card.png
T72 Aggressive Rifleman
Drilled: 20% reduction to reload time.
Explodydendron: 10% increase to blast radius to AoE abilities.
Cool: Doubles the time it takes Mounted MGs to overheat.
TIMIK-47
Caulden
Stilnotto Stiletto
Thunder Blank Card.png
T91 Revised Rifleman
Tough: Reduces the delay until health regen starts by 66%.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Chopper: 15% increase to melee damage.
TIMIK-47
Smjüth & Whetsman .40
Beckhill Combat Knife
Thunder Blank Card.png
MA42 Revised Gunner
Spares: Increases the maximum number of magazines that can be carried by 1.
Drilled: 20% reduction to reload time.
Tough: Reduces the delay until health regen starts by 66%.
MK46
M9
Stilnotto Stiletto
Thunder Blank Card.png
MA71 Fortified Gunner
Unshakeable: Reduces the damage you take from explosives by 15%.
Looter: Killing an enemy Fire Support Merc will drop a small Ammo Pack, killing an enemy Medic will drop a small Health Pack.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
MK46
Caulden
Beckhill Combat Knife
Thunder Blank Card.png
MA95 Excellent Gunner
Explodydendron: 10% increase to blast radius to AoE abilities.
Quick Draw: 30% faster weapon switching.
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
MK46
Smjüth & Whetsman .40
Kukri
Thunder Blank Card.png
S41 Revised Rifleman
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Spares: Increases the maximum number of magazines that can be carried by 1.
Explodydendron: 10% increase to blast radius to AoE abilities.
Stark AR
M9
Beckhill Combat Knife
Thunder Blank Card.png
S75 Venerable Rifleman
Guardian Angel: Receive an audio warning whenever a nearby enemy air support is a dinger to you and 20% reduced damage from air support abilities.
Double Time: Allows you to reload whilst sprinting.
Quick Draw: 30% faster weapon switching.
Stark AR
Caulden
Kukri
Thunder Blank Card.png
S92 Premium Rifleman
Looter: Killing an enemy Fire Support Merc will drop a small Ammo Pack, killing an enemy Medic will drop a small Health Pack.
Unshakeable: Reduces the damage you take from explosives by 15%.
Drilled: 20% reduction to reload time.
Stark AR
Smjüth & Whetsman .40
Beckhill Combat Knife
Thunder Blank Card.png
T45 Revised Rifleman
Quick Draw: 30% faster weapon switching.
Spares: Increases the maximum number of magazines that can be carried by 1.
Unshakeable: Reduces the damage you take from explosives by 15%.
TIMIK-47
M9
Kukri
Thunder Blank Card.png
T72 Excellent Rifleman
Drilled: 20% reduction to reload time.
Explodydendron: 10% increase to blast radius to AoE abilities.
Untrackable: Turrets, Mines and other automated defenses react 35% more slowly to your presence.
TIMIK-47
Caulden
Stilnotto Stiletto
Thunder Blank Card.png
T91 Frontline Rifleman
Double Time: Allows you to reload whilst sprinting.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
TIMIK-47
Smjüth & Whetsman .40
Beckhill Combat Knife

Quotes[]

General mid-game talk:

  • Gun, grenade, it's what I do.
  • Specialize in crowd control. With grenades. Is is not subtle. But is very effective.

Upon throwing a concussion grenade:

  • I bang you all!
  • I knock you out!
  • Headachey time!
  • I concuss you!
  • Consider this!
  • Concussion grenade.
  • Everyone on floor!
  • Here come Thunder!

Upon being revived:

  • I see white light.

Upon killing an enemy player:

  • They are dead, cause of death? Me.

Upon melee killing/finishing an enemy:

  • Youuu liiiike?

Upon Teabagging:

  • Make me happy.

Special Taunts:

  • They are dead, cause of death? Me.
  • Is always same, is never good.
  • Born to suffer.
  • Another is dead.
  • You so very dead. Like dreams.
  • Not feel thing. Ow.
  • Is dead, I kill.

Trivia[]

  • Judging by his profile, it is very likely he is NOT Russian. This most likely due to the fact that he himself has been concussed over and over by his grenade until the point in which he is unable to remember his past.
  • Thunder was originally one half of Dazzler. Dazzler was split up into Thunder and Fragger, due to balancing issues.
  • Thunder's portrait shows him with K-121, which is Fragger's LMG. On the other hand Fragger's portrait shows him with MK46, which is Thunder's LMG.
  • During the Rogue en Vogue event, Thunder was one of the suspects chosen in the third week, alongside Bushwhacker, Phoenix and Vassili.
  • It was revealed during the June 1st, 2016 dev livestream that prior to the Unlock and Load update (and Thunder's change) it was proposed that Thunder would have two grenades sharing a single usage. One would be an EMP grenade and another a Concussion grenade. Players would be able to choose between which to throw and both would go on cool-down. The idea was scrapped as they wanted players to know exactly what they would be hit with (EMP or Concussion).
  • When he was first released, he had 160HP. A buff added 10HP to his health pool making him have 170HP, but this was later reverted in the Javelin Update on August 22nd, 2017

Beta Info[]

N/A

References[]

  1. "Meet Thunder | Mercs of Dirty Bomb." Dirty Bomb. Splash Damage, Nexon North America, n.d. Web. 23 Nov. 2015. <http://dirtybomb.nexon.net/mercs/thunder>.

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