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Call me Sparks. I heal. I kill. Is ironic paradox. Yadda Yadda.

–Dirty Bomb Profile

Merc Overview[]

Sparks can use her Revive Gun to either revive teammates at range, or damage enemies when it can be charged up to inflict maximum damage. Sparks suits hit and run attacks, recharging the Reviver in cover, then popping out to either "snipe" fallen teammates to bring then back into the game, or remove enemies from it.

She can also use Med Packs to resupply her teammates with health.

Profile[]

Dirty_Bomb-_Sparks–_Merc_Role-Call

Dirty Bomb- Sparks– Merc Role-Call

Sparks is a qualified doctor, and has the papers to prove it. But then she also has the papers to prove she's at least five other people, including a pilot, an attorney-at-law, and a California Highway Patrol officer named Jeff. The point is, she has friends in high and low places, which helps her get her hands on cutting-edge medical tech like the REVIR. Killing and reviving people under gunfire is by no means the worst job she’s had. Just ask Jeff.

Sparks uses her prototype REVIVR rifle to both heal AND harm: Reviving teammates from distance, and doing deadly shock damage to enemies. Using the REVIVR to revive a teammate from behind cover is easy. Hitting an enemy at distance with it... that's a little tougher. Sparks can also drop Med Packs by hand, although they're weaker than those of other healers.

Abilities[]

Revive Gun[]

Main article: Revive Gun

A rifle which fires a charged shot capable of reviving team-mates (1s get-up time) or harming enemies. This allows her to support her team-mates from relative safety, without getting into harm’s way. If charged for too long the REVIVR gun overheats for 3.3s.

Med Pack[]

Sparks carries up to three small health packs at a time that can instantaneously give health to other mercenaries or herself. It takes Sparks 0.63s to throw a health pack. Picking up these health packs off the ground gives 40hp each while directly throwing a health pack at a given mercenary gives 50hp.

Weapons[]

Sparks's Default loadout is the 172 Service Agent

Primaries[]

Secondaries[]

Melee[]

Loadouts[]

These are generated loadout cards. You can hover over the augments to view stats and click on the weapons to learn more about each weapon. You can also learn how loadout cards get their name here.

Sparks Blank Card.png
143 Classic Agent
Cool: Doubles the time it takes Mounted MGs to overheat.
Drilled: 20% reduction to reload time.
Get Up: 30% increase to health given on revive.
MP400
M9
Cricket Bat
Sparks Blank Card.png
172 Nitro Agent
Quick Eye: 35% faster movement speed and raise/lower times when Iron Sighting.
Double Time: Allows you to reload whilst sprinting.
Extra Supplies: 20% cooldown reduction to support abilities.
MP400
Caulden
Stilnotto Stiletto
Sparks Blank Card.png
181 Tornado Agent
Flying Pig: Increases Long Jump distance by 10% and removes falling damage.
Quick Draw: 30% faster weapon switching.
Springy: Reduces jumping and Long Jump penalties by 35%.
MP400
Selbstadt .40
Beckhill Combat Knife
Sparks Blank Card.png
273 Superb Agent
Drilled: 20% reduction to reload time.
Quick Draw: 30% faster weapon switching.
Enigma: Reduced duration of being spotted by 60%.
Tølen MP
Caulden
Cricket Bat
Sparks Blank Card.png
281 Technical Agent
Potent Packs: 20% increase to health regen rate given by healing abilities.
Quick Charge: 10% increase to round charge rate.
Cool: Doubles the time it takes Mounted MGs to overheat.
Tølen MP
Selbstadt .40
Beckhill Combat Knife
Sparks Blank Card.png
343 Modern Agent
Get Up: 30% increase to health given on revive.
Chopper: 15% increase to melee damage.
Flying Pig: Increases Long Jump distance by 10% and removes falling damage.
Empire-9
M9
Cricket Bat
Sparks Blank Card.png
373 Superb Agent
Quick Draw: 30% faster weapon switching.
Chopper: 15% increase to melee damage.
Double Time: Allows you to reload whilst sprinting.
Empire-9
Caulden
Cricket Bat
Sparks Blank Card.png
382 Relief Agent
Extra Supplies: 20% cooldown reduction to support abilities.
Potent Packs: 20% increase to health regen rate given by healing abilities.
Sneaky: Reduces the amount of sound you generate when running by 50%.
Empire-9
Selbstadt .40
Stilnotto Stiletto
Sparks Blank Card.png
383 Companion Agent
Get Up: 30% increase to health given on revive.
Quick Charge: 10% increase to round charge rate.
Potent Packs: 20% increase to health regen rate given by healing abilities.
Empire-9
Selbstadt .40
Cricket Bat
Sparks Blank Card.png
143 Service Agent
Quick Charge: 10% increase to round charge rate.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Get Up: 30% increase to health given on revive.
MP400
M9
Cricket Bat
Sparks Blank Card.png
172 Service Agent
Unshakeable: Reduces the damage you take from explosives by 15%.
Get Up: 30% increase to health given on revive.
Extra Supplies: 20% cooldown reduction to support abilities.
MP400
Caulden
Stilnotto Stiletto
Sparks Blank Card.png
181 Technical Agent
Potent Packs: 20% increase to health regen rate given by healing abilities.
Quick Draw: 30% faster weapon switching.
Quick Charge: 10% increase to round charge rate.
MP400
Selbstadt .40
Beckhill Combat Knife
Sparks Blank Card.png
241 Service Agent
Get Up: 30% increase to health given on revive.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Potent Packs: 20% increase to health regen rate given by healing abilities.
Tølen MP
Selbstadt .40
Beckhill Combat Knife
Sparks Blank Card.png
273 Technical Agent
Quick Charge: 10% increase to round charge rate.
Quick Draw: 30% faster weapon switching.
Extra Supplies: 20% cooldown reduction to support abilities.
Tølen MP
Caulden
Cricket Bat
Sparks Blank Card.png
282 Service Agent
Unshakeable: Reduces the damage you take from explosives by 15%.
Quick Charge: 10% increase to round charge rate.
Get Up: 30% increase to health given on revive.
Tølen MP
Selbstadt .40
Stilnotto Stiletto
Sparks Blank Card.png
342 Service Agent
Extra Supplies: 20% cooldown reduction to support abilities.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Quick Charge: 10% increase to round charge rate.
Empire-9
M9
Stilnotto Stiletto
Sparks Blank Card.png
373 Original Agent
Quick Draw: 30% faster weapon switching.
Get Up: 30% increase to health given on revive.
Unshakeable: Reduces the damage you take from explosives by 15%.
Empire-9
Caulden
Beckhill Combat Knife
Sparks Blank Card.png
383 Companion Agent
Get Up: 30% increase to health given on revive.
Quick Charge: 10% increase to round charge rate.
Potent Packs: 20% increase to health regen rate given by healing abilities.
Empire-9
Selbstadt .40
Cricket Bat

Quotes[]

Upon Profile selection:

  • Call me Sparks. I heal, i kill, Is ironic paradox, yadda yadda.

Upon throwing a med pack:

  • Get your med packs here.
  • Get your med pack.
  • I dropped med pack!
  • Med pack dropped.

Upon reviving a friendly player:

  • Yes, yes, I saved your life, thank later, now go fight!
  • Enough rest, go shoot bad guys.
  • It's your second chance, make most of it.
  • Electricity is good for you.
  • I shoot you with my... Is sort of... Revive Rifle... Revifle!
  • Like taser, only you get up!
  • R-revifle?
  • Zap to life!

Upon finishing another Sparks: (Unused)

  • She's not my sister.

Upon being revived by another medic:

  • I'll repay the favor.
  • I return favor soon, yes doc?
  • I live again! like movie sequel!
  • I awake, I awake!

Upon killing three enemies in one life:

  • I'm still alive but not you three, you're dead!
  • Oh, three of you I kill. Ouch, eh?

Special Taunts:

  • Hah, call that a big gun?...Hm. You're right! You're right. It is.
  • I am not sure I agree 100% with your tactical work there.
  • Eine kleine Bangmusik, nein? (A small burst of music, no?)
  • You are sure you meant to do that? Ok. Interesting. Ok.
  • They let you dress yourself. Brave of them.
  • Life can be process of trial and error. Yours seems to be error and error.
  • You are not as stupid as you look. But then, how could you be?

Trivia[]

  • Sparks, along with Phantom and Kira, is one of the only survivors of the Scrubs E3 trailer.
  • Sparks is the only medic that can use the "Help Up" option when reviving a teammate, useful if your REVIVR overheated, though is better just wait to recharge it and quickly revive your teammate
  • On the side of her revive gun, it is labelled "Pirin Medical". Pirin is the name of a mountain range in Bulgaria, hinting that she is Bulgarian. (Though from the lore we are aware the gun was given to her by one of her many "connections".) Also, now with the Guardian update, Pirin Medical has been established as a company within the game's lore.
  • This is supported by her thick Eastern European accent.
  • Sparks is the only merc who uses machine pistols for primary weapons (machine pistols are usually secondary weapons)
  • During the Rogue en Vogue event, Sparks was one of the suspects chosen in the second week, alongside Phantom, Rhino and Stoker.
  • Sparks is the only medic with no unique special edition card. (Aura, Sawbonez, and Phoenix have Obsidian cards, and Guardian has her special Pirin Pack cards)

Beta Info[]

Sparks first appeared in Closed Beta 1. Being less effective for giving HP, she made up for with her ability to revive allies at range. Her REVIVR could also be used offensively, though less effective. Her gun was single shot, and could be spammed for low damage, or held to be the hardest hitting gun in the game. Her charge took 5 seconds to load. Single clicking to res was mainly for close range, while a full charge could revive allies across the map. While changing her shot, her speed was 2X slower, and sprint wasn't usable. She was removed near the end of CB1, but is confirmed to come back.

Sparks was re-released in Open Beta with a few tweaks, the biggest tweak being her revive gun. The gun now features a display on it that shows when her charge is full. Along with that, the REVIVR now has a limit to how many shots can be taken before needing to recharge. (Kinda like ammo... Kinda...) Her gun now also features an overcharge: if the gun is left charging too long, it will be temporarily unavailable.

Sparks was also featured on an Open Beta update in the form of a retro styled banner on June 13th, 2015.

Update thread: http://forums.dirtybomb.nexon.net/discussion/12005/dirty-bomb-presents-steam-trading-cards

References[]

  1. "Meet Sparks | Mercs of Dirty Bomb." Dirty Bomb. Splash Damage, Nexon North America, n.d. Web. 5 Sept. 2015. <http://dirtybomb.nexon.net/mercs/sparks>.
  2. Sparks has many passports which act as covers for her real identity.
  3. Description of Steam trading card reveals Sparks is a "Russian female medic" (File:Sparks_(Steam_Trading_Card).png)
  4. Backuplight. "Voice Actors." Dirty Bomb Forums. 25 Jan. 2016. Web. 10 Mar. 2016. <http://forums.dirtybomb.nexon.net/discussion/23498/voice-actors>.

More[]

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