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It's like smoke and mirrors, except smoke and... rifles?

–Dirty Bomb Profile

Merc Overview[]

More effective at closer ranges than a pure sniper, Redeye specializes in throwing concealing Smoke Grenades to confuse and disorient enemies, and then using his Infra-Red Goggles to spot and engage them with his battle rifle. He is also good at Slashing and Hacking away at his foes with his trusty kukri melee weapon.

Profile[]

Dirty_Bomb_Redeye_–_Merc_Role-Call

Dirty Bomb Redeye – Merc Role-Call

The dossier on Redeye's lengthy service in the Australian SAS is a thick one. Time after time he earned field promotions for outstanding bravery, until being busted back down to Trooper for insubordination, or refusal to follow orders, or both. By the time of his discharge for knowing too much about everyone in the regiment, he had an average rank of corporal, but no pension. Now that he's taken to the private sector he's his own boss for a change. Too bad his sole employee is a total buffoon who hates his waste-of-space boss.

Redeye can use his Smoke Grenade ability to conceal his friends and blind his enemies, and his Infrared sight and marksman rifle to take out foes from a distance. He’s a tactical interrupter, capable of suddenly concealing his teammates’ movements while disrupting the enemy.

Abilities[]

Smoke Grenade[]

Redeye throws out a smoke grenade obscuring vision to both the enemy team and friendly team for 12 seconds. The smoke grenade has a 25 second cooldown and takes 170 explosive damage to disperse the smoke. The smoke grenade can also be used to put out Stoker's Molotov Grenade. The smoke will always take more than 1 explosive to put out, no matter how much damage it does.

IR Goggles[]

Redeye's IR Goggles highlight and spot heat signatures, like enemy players, within 0.2s of visual contact. IR Goggles last for 13 seconds and can be used to see through smoke for devastating effect. If toggled before the end of the 13 second duration the IR googles will go on a short 3 second cooldown.

Weapons[]

Redeye's Default loadout is the G75 Veteran Sniper

Primaries[]

Secondaries[]

Melee[]

Loadouts[]

These are generated loadout cards. You can hover over the augments to view stats and click on the weapons to learn more about each weapon. You can also learn how loadout cards get their name here.

Redeye Blank Card.png
D42 Adept Rifleman
Looter: Killing an enemy Fire Support Merc will drop a small Ammo Pack, killing an enemy Medic will drop a small Health Pack.
Try Hard: Gain 10HP for each death you suffer without getting a kill, up to a maximum of 30HP.
Chopper: 15% increase to melee damage.
Dreiss AR
M9
Beckhill Combat Knife
Redeye Blank Card.png
D52 Excellent Rifleman
Big Ears: Enemy footsteps and other appropriate noises are 50% louder to you.
Drilled: 20% reduction to reload time.
Cool: Doubles the time it takes Mounted MGs to overheat.
Dreiss AR
DE .50
Stilnotto Stiletto
Redeye Blank Card.png
D75 Elite Rifleman
Quick Draw: 30% faster weapon switching.
Drilled: 20% reduction to reload time.
Guardian Angel: Receive an audio warning whenever a nearby enemy air support is a dinger to you and 20% reduced damage from air support abilities.
Dreiss AR
Caulden
Kukri
Redeye Blank Card.png
G41 Adept Sniper
Try Hard: Gain 10HP for each death you suffer without getting a kill, up to a maximum of 30HP.
Chopper: 15% increase to melee damage.
Quick Slash: Increases melee slash speed by 15%.
Grandeur SR
M9
Beckhill Combat Knife
Redeye Blank Card.png
G52 Exempler Sniper
Pineapple Juggler: Allows you to melee hit back mid-air grenades and other projectiles.
Guardian Angel: Receive an audio warning whenever a nearby enemy air support is a dinger to you and 20% reduced damage from air support abilities.
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
Grandeur SR
DE .50
Stilnotto Stiletto
Redeye Blank Card.png
G75 Veteran Sniper
Untrackable: Turrets, Mines and other automated defenses react 35% more slowly to your presence.
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
Quick Draw: 30% faster weapon switching.
Grandeur SR
Caulden
Kukri
Redeye Blank Card.png
P41 Rebel Sniper
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
Quick Draw: 30% faster weapon switching.
Quick Slash: Increases melee slash speed by 15%.
PDP-70
M9
Beckhill Combat Knife
Redeye Blank Card.png
P52 Elite Sniper
Quick Slash: Increases melee slash speed by 15%.
Drilled: 20% reduction to reload time.
Cool: Doubles the time it takes Mounted MGs to overheat.
PDP-70
DE .50
Stilnotto Stiletto
Redeye Blank Card.png
P75 Rebel Sniper
Guardian Angel: Receive an audio warning whenever a nearby enemy air support is a dinger to you and 20% reduced damage from air support abilities.
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
Quick Draw: 30% faster weapon switching.
PDP-70
Caulden
Kukri
Redeye Blank Card.png
D45 Augmented Rifleman
Looter: Killing an enemy Fire Support Merc will drop a small Ammo Pack, killing an enemy Medic will drop a small Health Pack.
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
Quick Eye: 35% faster movement speed and raise/lower times when Iron Sighting.
Dreiss AR
M9
Kukri
Redeye Blank Card.png
D51 Champion Rifleman
Enigma: Reduced duration of being spotted by 60%.
Spares: Increases the maximum number of magazines that can be carried by 1.
Guardian Angel: Receive an audio warning whenever a nearby enemy air support is a dinger to you and 20% reduced damage from air support abilities.
Dreiss AR
DE .50
Beckhill Combat Knife
Redeye Blank Card.png
D72 Power Rifleman
Quick Draw: 30% faster weapon switching.
Drilled: 20% reduction to reload time.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Dreiss AR
Caulden
Stilnotto Stiletto
Redeye Blank Card.png
G41 Premium Sniper
Spares: Increases the maximum number of magazines that can be carried by 1.
Drilled: 20% reduction to reload time.
Quick Slash: Increases melee slash speed by 15%.
Grandeur SR
M9
Beckhill Combat Knife
Redeye Blank Card.png
G52 Champion Sniper
Quick Eye: 35% faster movement speed and raise/lower times when Iron Sighting.
Guardian Angel: Receive an audio warning whenever a nearby enemy air support is a dinger to you and 20% reduced damage from air support abilities.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Grandeur SR
DE .50
Stilnotto Stiletto
Redeye Blank Card.png
G75 Veteran Sniper
Untrackable: Turrets, Mines and other automated defenses react 35% more slowly to your presence.
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
Quick Draw: 30% faster weapon switching.
Grandeur SR
Caulden
Kukri
Redeye Blank Card.png
P42 Guardian Sniper
Spares: Increases the maximum number of magazines that can be carried by 1.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Double Time: Allows you to reload whilst sprinting.
PDP-70
M9
Stilnotto Stiletto
Redeye Blank Card.png
P55 Expert Rifleman
Untrackable: Turrets, Mines and other automated defenses react 35% more slowly to your presence.
Drilled: 20% reduction to reload time.
Quick Eye: 35% faster movement speed and raise/lower times when Iron Sighting.
PDP-70
DE .50
Kukri
Redeye Blank Card.png
P71 Rebel Sniper
Guardian Angel: Receive an audio warning whenever a nearby enemy air support is a dinger to you and 20% reduced damage from air support abilities.
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
Quick Draw: 30% faster weapon switching.
PDP-70
Caulden
Beckhill Combat Knife

Quotes[]

Upon selection in full profile:

  • I spy with my red eye...something beginning in...BANG!

Upon starting a match/deploying into a match:

  • G'day.
  • Hi.
  • Howdy.

Upon killing/finishing a player with a melee attack:

  • Dag, dag, dag! Ohh, this dagger is just great!
  • DAIGADAGA DOO! (Pun on the word "dagger" and The Flintstones impression)

Upon throwing a smoke grenade:

  • Smoke out!
  • Smoke!
  • Far from the madding cloud...
  • Did you hear a cloud noise?
  • The sight of you offends my eye.
  • They can't hit what they can't see.

Execution Pre-Round quotes:

  • I'll make you disappear... using smoke... and then... uhh.. make you disappear! Again. Forever. Permanently. By shooting you.... with my rifle...
  • Are you not entertained? If not, don't tell me. No point.

Special Taunts:

  • What we do in life echoes in maternity. Wait, no...
  • At my signal...unleash smells.
  • No mate. It's not a Kangaroo scrotum.
  • For the last time, a "Jolly Swagman" is not an MP3 player.
  • I knew a paramedic from Paramatta who talked like you. Shark got 'em.
  • Don't make me disappear you for good.
  • Strewth, it's you.

Trivia[]

  • Redeye is spelled "Redeye", capital R and lowercase E. RedEye and Red Eye are considered incorrect as indicated by the Redeye's Merc Profile.[1]
  • He is possibly inspired by Old Snake (Metal Gear Solid 4) as both characters have a similar appearance including an eye-patch with red light.
  • Redeye is the only merc with the Kukri Knife as the default melee weapon.
  • Some of Redeye's special taunts are misquotes from the movie Gladiator. "At my signal, unleash smells." "What we do in life, echoes throughout maternity, no wait..."
  • When Redeye throws a smoke grenade, he sometimes says "They can't hit what they can't see." This quote is shared with Phantom, as he says it when he activates his refractive armor.
  • During the Rogue en Vogue event, Redeye was one of the suspects chosen in the fourth week, alongside Fletcher, Fragger, and Kira.

Beta Info[]

N/A

References[]

  1. 1.0 1.1 "Meet Redeye | Mercs of Dirty Bomb." Dirty Bomb. Splash Damage, Nexon North America, n.d. Web. 4 Sept. 2015. <http://dirtybomb.nexon.net/mercs/redeye>.
  2. https://www.dirtybomb.com/mercs/red-eye
  3. Backuplight. "Voice Actors." Dirty Bomb Forums. 25 Jan. 2016. Web. 10 Mar. 2016. <http://forums.dirtybomb.nexon.net/discussion/23498/voice-actors>.

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