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Dirty_Bomb_Hunter_-_Merc_Role-Call

Dirty Bomb Hunter - Merc Role-Call

I can find anyone, anywhere and then they'll never be found again.

–Dirty Bomb Profile

Hunter is the 23rd merc in Dirty Bomb, and was released February 27th, 2018 alongside the Hunter Update.

Merc Overview[]

N/A

Profile[]

Hailing from the arctic climate of Alaska, Hunter’s a born survivor. Raised by his father; by the time he was six he was able to hunt, feed and clothe himself. After serving in the US Army, he returned to an empty home with one less arm, and a disdain for following orders.

Many Mercs claim their weapon is part of them, but in Hunter’s case; his prosthetic crossbow quite literally is. A long-range specialist, his spotting bolts allow him to track his prey before he lands the killing blow, whilst his EMP bolts disrupt enemy deployables allowing him to clear the field of any distractions. The only people who get close to Hunter are those he finishes with his Ulu.

Hunter thinks on his feet, perhaps that’s why he’s lived so long. He sizes up the situation, anticipates his opponents then does what needs to be done. [1]

Abilities[]

Crossbow[]

Main article: Crossbow

Hunter is equipped with a fast firing, highly advanced crossbow integrated into his right arm. The Crossbow is a high-powered projectile-based weapon, which is capable of firing two different bolt types ("Standard Bolt" and "EMP Bolt"). It's Tactical Scope can be used to charge Standard Bolts, allowing them to project faster and deal more damage to enemies, dependent on the charge.

Standard[]

A crossbow bolt which deals damage and leaves a temporary smoke trail for 2s, letting Hunter and his team find and hunt down enemy mercs. The crossbow also has a tactical scope which when used charges-up the next bolt to deal more damage.

EMP Bolt[]

An electro magnetic pulse which on impact disables all nearby electronic devices.It can be fired over long distances to disable enemy deployables and defenses.

Weapons[]

Hunter's Default card is the 4117 Shielded Agent

Primaries[]

Secondaries[]

Melee[]

Loadouts[]

These are generated loadout cards. You can hover over the augments to view stats and click on the weapons to learn more about each weapon. You can also learn how loadout cards get their name here.

None. Hunter was released after First Edition Loadouts.
Hunter Blank Card.png
466 Champion Agent
Quick Eye: 35% faster movement speed and raise/lower times when Iron Sighting.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Quick Slash: Increases melee slash speed by 15%.
Ryburn MP
Simeon .357
Tactical Combat Axe
Hunter Blank Card.png
495 Superb Agent
Recharge: 10% reduction to ability cooldown.
Double Time: Allows you to reload whilst sprinting.
Drilled: 20% reduction to reload time.
Ryburn MP
Smjüth & Whetsman .40
Kukri
Hunter Blank Card.png
4117 Shielded Agent
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
Spares: Increases the maximum number of magazines that can be carried by 1.
Tough: Reduces the delay until health regen starts by 66%.
Ryburn MP
Arevarov 9
Ulu
Hunter Blank Card.png
165 Guardian Agent
Double Time: Allows you to reload whilst sprinting.
Unshakeable: Reduces the damage you take from explosives by 15%.
Spares: Increases the maximum number of magazines that can be carried by 1.
MP400
Simeon .357
Kukri
Hunter Blank Card.png
197 Excellent Agent
Drilled: 20% reduction to reload time.
Bomb Squad: Makes enemy deployables, such as Proxmity Mines, more visible.
Chopper: 15% increase to melee damage.
MP400
Smjüth & Whetsman .40
Ulu
Hunter Blank Card.png
1116 Premium Agent
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Recharge: 10% reduction to ability cooldown.
Quick Slash: Increases melee slash speed by 15%.
MP400
Arevarov 9
Tactical Combat Axe
Hunter Blank Card.png
367 Elite Agent
Chopper: 15% increase to melee damage.
Quick Slash: Increases melee slash speed by 15%.
Quick Draw: 30% faster weapon switching.
Empire-9
Simeon .357
Ulu
Hunter Blank Card.png
396 Standard Agent
Tough: Reduces the delay until health regen starts by 66%.
Quick Eye: 35% faster movement speed and raise/lower times when Iron Sighting.
Recharge: 10% reduction to ability cooldown.
Empire-9
Smjüth & Whetsman .40
Tactical Combat Axe
Hunter Blank Card.png
3115 Revised Agent
Spares: Increases the maximum number of magazines that can be carried by 1.
Drilled: 20% reduction to reload time.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Empire-9
Arevarov 9
Kukri

Quotes[]

Upon being selected in the matchmaking session:

  • Yeah, good choice!
  • I should think so too.

Crafting a Hunter Loadout:

  • Why, thank you.
  • Yesss!

Shooting his crossbow:

  • Field track action!
  • Why won't you understand...
  • Here you go.
  • Follow up.
  • It's good to stalk.
  • Let's stalk.

Hitting an enemy with crossbow:

  • Enemy tagged!
  • Tagged 'em!

Shooting an EMP Bolt under fire:

  • EMP!
  • EMP for the MVP!
  • Spark out!
  • I bolt you, your nuts' in bolt, bastards.

Shooting an EMP bolt with no enemy in-sight:

  • Peeeeeewwwwww.
  • Give them a chance to dream.
  • Electronics overrated

Trivia[]

General[]

  • Hunter was set to release February 22nd, 2018 after an initial delay, he was then again delayed for release for February 27th, 2018.

Tips & Tricks[]

Playing[]

N/A

Countering[]

N/A

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Hunter. (2018, February 27). Retrieved February 27, 2018, from https://www.dirtybomb.com/chapters/the-hunter-update/hunter/ (Archive.org)

More[]

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