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I do Crowd Control. I'm like a traffic cop. Just with a machine gun. And Grenades. And I don't give out tickets, I...you know what, bad analogy.

–Dirty Bomb Profile

Merc Overview[]

With a big gun, lots of ammo, and devastating Frag grenades, this aggressive pointman is a straight-up player-slayer, whether assaulting objectives or defending them. This aggressive pointman is also made to stay at the front and keep returning bullet with his big gun.

Profile[]

Fragger’s commanding officer described him as “really, REALLY good at soldiering." Always at the sharp end of urban operations that required guts at both ends of the bayonet, he received multiple decorations for outstanding bravery.

Civilian life, alas, proved less rewarding. His old comrades would ask what he did after leaving the army and he’d have no choice but to admit he was mainly working as a motion capture performer for computer games. The looks on their faces ranged from pity to “I Have To Break Ties With This Guy Immediately.” Now he’s back where his tactical skills are more directly applicable: kicking down doors and taking names.

With a big gun and lots of ammo, this aggressive point man is a straight-up player-slayer, whether he's assaulting objectives or defending them. He should be at the very front of the frontline, relying on teammates to heal/revive him and resupply him with ammo while he lays down a hail of gunfire and frag grenades.

Abilities[]

Frag Grenade[]

Frag Grenade.png

Carrying up to one grenade at a time, Fragger can throw these towards the enemy, exploding after a short fuse to deal 170 damage over a 32cm area. When throwing a Frag grenade, Fragger counts down the fuse with his other hand. It is very useful for clearing out rooms or flushing out the enemy.

Weapons[]

Fragger's default card is the K51 Revised Gunner

Primaries[]

Secondaries[]

Melee[]

Loadouts[]

These are generated loadout cards. You can hover over the augments to view stats and click on the weapons to learn more about each weapon. You can also learn how loadout cards get their name here.

Fragger Blank Card.png
B52 Hurricane Rifleman
Double Time: Allows you to reload whilst sprinting.
Spares: Increases the maximum number of magazines that can be carried by 1.
Flying Pig: Increases Long Jump distance by 10% and removes falling damage.
BR-16
DE .50
Stilnotto Stiletto
Fragger Blank Card.png
B61 Power Rifleman
Spares: Increases the maximum number of magazines that can be carried by 1.
Quick Draw: 30% faster weapon switching.
Fail Safe: Reduces the effect taken from your own explosives by 30%.
BR-16
Selbstadt .40
Beckhill Combat Knife
Fragger Blank Card.png
B93 Tempo Rifleman
Enigma: Reduced duration of being spotted by 60%.
Double Time: Allows you to reload whilst sprinting.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
BR-16
Smjüth & Whetsman .40
Cricket Bat
Fragger Blank Card.png
M62 Power Rifleman
Cool: Doubles the time it takes Mounted MGs to overheat.
Unshakeable: Reduces the damage you take from explosives by 15%.
Explodydendron: 10% increase to blast radius to AoE abilities.
M4A1
Simeon .357
Stilnotto Stiletto
Fragger Blank Card.png
M91 Superb Rifleman
Explodydendron: 10% increase to blast radius to AoE abilities.
Chopper: 15% increase to melee damage.
Springy: Reduces jumping and Long Jump penalties by 35%.
M4A1
Smjüth & Whetsman .40
Beckhill Combat Knife
Fragger Blank Card.png
M93 Standard Rifleman
Sneaky: Reduces the amount of sound you generate when running by 50%.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Explodydendron: 10% increase to blast radius to AoE abilities.
M4A1
Smjüth & Whetsman .40
Cricket Bat
Fragger Blank Card.png
K51 Power Gunner
Cool: Doubles the time it takes Mounted MGs to overheat.
Drilled: 20% reduction to reload time.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
K-121
DE .50
Beckhill Combat Knife
Fragger Blank Card.png
K63 Standard Gunner
Springy: Reduces jumping and Long Jump penalties by 35%.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Chopper: 15% increase to melee damage.
K-121
Simeon .357
Cricket Bat
Fragger Blank Card.png
K92 Standard Gunner
Tough: Reduces the delay until health regen starts by 66%.
Cool: Doubles the time it takes Mounted MGs to overheat.
Enigma: Reduced duration of being spotted by 60%.
K-121
Simeon .357
Stilnotto Stiletto
Fragger Blank Card.png
B52 Guardian Rifleman
Double Time: Allows you to reload whilst sprinting.
Spares: Increases the maximum number of magazines that can be carried by 1.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
BR-16
DE .50
Stilnotto Stiletto
Fragger Blank Card.png
B61 Aggressive Rifleman
Explodydendron: 10% increase to blast radius to AoE abilities.
Quick Draw: 30% faster weapon switching.
Fail Safe: Reduces the effect taken from your own explosives by 30%.
BR-16
Simeon .357
Beckhill Combat Knife
Fragger Blank Card.png
B93 Guardian Rifleman
Unshakeable: Reduces the damage you take from explosives by 15%.
Tough: Reduces the delay until health regen starts by 66%.
Quick Eye: 35% faster movement speed and raise/lower times when Iron Sighting.
BR-16
Smjüth & Whetsman .40
Cricket Bat
Fragger Blank Card.png
K51 Revised Gunner
Tough: Reduces the delay until health regen starts by 66%.
Drilled: 20% reduction to reload time.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
K-121
DE .50
Beckhill Combat Knife
Fragger Blank Card.png
K63 Power Gunner
Spares: Increases the maximum number of magazines that can be carried by 1.
Explodydendron: 10% increase to blast radius to AoE abilities.
Chopper: 15% increase to melee damage.
K-121
Simeon .357
Cricket Bat
Fragger Blank Card.png
K92 Standard Gunner
Quick Draw: 30% faster weapon switching.
Unshakeable: Reduces the damage you take from explosives by 15%.
Enigma: Reduced duration of being spotted by 60%.
K-121
Smjüth & Whetsman .40
Stilnotto Stiletto
Fragger Blank Card.png
M53 Premiun Rifleman
Guardian Angel: Receive an audio warning whenever a nearby enemy air support is a dinger to you and 20% reduced damage from air support abilities.
Focus: Reduces Flinching when hit while iron sighting or scoped by 50%.
Quick Draw: 30% faster weapon switching.
M4A1
DE .50
Cricket Bat
Fragger Blank Card.png
M62 Power Rifleman
Chopper: 15% increase to melee damage.
Unshakeable: Reduces the damage you take from explosives by 15%.
Explodydendron: 10% increase to blast radius to AoE abilities.
M4A1
Simeon .357
Stilnotto Stiletto
Fragger Blank Card.png
M91 Power Rifleman
Drilled: 20% reduction to reload time.
Fail Safe: Reduces the effect taken from your own explosives by 30%.
Spares: Increases the maximum number of magazines that can be carried by 1.
M4A1
Smjüth & Whetsman .40
Beckhill Combat Knife

Trivia[]

  • When throwing a Frag grenade, Fragger counts down the fuse with his other hand.
  • Fragger resembles the CEO of Splash Damage, Paul Wedgwood; it is unknown if this is intentional.
  • Fragger's portrait shows him with the M2400, which is Thunder's LMG, on the other hand Thunder's portrait shows him with the K-12, which is Fragger's LMG.
  • He considers all non belt-fed weapons "Pop-guns" (based on his in-game quotes) ["If it ain't belt-fed, it's just a pop-gun!"]
  • While originally able to hold 2 Frag grenades with a 30 second cooldown for each, but due to a "Fine Tuning" update, he now only holds one Frag grenade, but the cooldown has been reduced to 17 seconds.
  • Fragger's beta card shows him with an army helmet, and much more militaristic gear emphasizing his soldier character.
  • He has taunts directed towards Thunder.
  • As of the Containment War update, Fragger's Frag grenades can no longer instantly gib full-health players within it's maximum damage range (32cm), however, players below 80 health will be gibed.
  • Despite been speculated to be American Fragger counts starting with his thumb on a more European style.
  • During the Rogue en Vogue event, Fragger was one of the suspects chosen in the fourth week, alongside Fletcher, Kira, and Redeye.
  • Fragger's quote "Eat pineapple!" it's a reference to the "classical" frag grenade, the MK 2, due to it's similar appearance of, indeed, a pineapple

Beta Info[]

  • Fragger was originally called Dazzler who had a LMG (Light Machine Gun) as a primary, an AR (Assault Rifle) as a secondary, a frag grenade and flash bangs. He was later split in Fragger and Thunder for balancing issues.

Community Opinions[]

  • Currently, the best well rounded loadout for Fragger is the M62 Power Rifleman due to the Unshakeable and Explodydendron percs, as well as including the more accurate M4 as the primary. The M62 loadout is well rounded and performs well when pinned down to stationary positions.
  • Players preferring the K-121 for more firepower at the cost of accuracy tend to gravitate to the K51 as their loadout of choice. Drilled helps compensate for the long reload time of the K-121, and Focus helps with the higher recoil. Although K63 has Explodydendron, the 2 afformentioned perks are considered more important with the K-121.
  • The M93 Standard Rifleman (Generation 1) is currently the best run and gun loadout for the M4A1. With Explodydendron, Focus (exceptionally useful when dealing with aimpunch), and Sneaky. Overall, this considered one of the best loadouts to turn Fragger into a more effective killing machine.

References[]

  1. "Meet Fragger | Mercs of Dirty Bomb." Dirty Bomb. Splash Damage, Nexon North America, n.d. Web. 4 Sept. 2015. <http://dirtybomb.nexon.net/mercs/fragger>.
  2. Dirty Bomb Developer AMA • r/Dirtybomb. (2017, November 25). Retrieved November 26, 2017, from https://www.reddit.com/r/Dirtybomb/comments/7fgtly/dirty_bomb_developer_ama/ (Archive.org)
  3. Backuplight. "Voice Actors." Dirty Bomb Forums. 25 Jan. 2016. Web. 10 Mar. 2016. <http://forums.dirtybomb.nexon.net/discussion/23498/voice-actors>.

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